In this work, I explore the ways in which the world of video games acts as a method of escape into inhabitable alternate worlds. I photograph scenes from video games using 19th century processes, such as wet plate collodion, in order to recontextualize these digital, non-physical scenes into a physical photograph. For many of us, the digital worlds we imaginatively inhabit feel real. These photographs function to make those worlds materially tangible, which allows the viewer to feel unencumbered by disbelief.